With all of the discussion around how much screen time children should or shouldn’t be getting and with it being Screen Free Week, I was intrigued when I came across this online game with the goal of engaging students in practicing decision making with the focus on ethical issues and solving moral dilemmas.
The question Quandary in the Classroom raises for me is: In what ways can technology in the form of games challenge students to practice critical thinking, decision making and collaboration?
“The aim of the game Quandary is to solve moral dilemmas on behalf of and for the good of the colony Braxos and you are the captain of the colony who is in charge of making those decisions.”
Children are given facts and problems then empowered to make decisions. One little guy in the video says “I come from a big family so I never get to make decisions..” It was cute, yet sad and probably true for a lot of children in all sorts of families big and small.
Another little guy in the video says “The game had a pretty good UI…” ! He knows what a UI is?! Impressive! (User Interface for anyone reading and wondering…)
His comment reminds us that children are living in a world much different than the world we grew up in, particularly if you were born before 1990… Which makes me think that technology based games that engage kids and teens to think independently and practice decision making based on ethical principles is nothing short of really awesome.
What’s more is that it’s a free online game! Check it out. What do you think?
This game reminds me of ‘The Adventures of Meep on Earth’ game that my team and I created back in 2000 to help children manage emotions and feelings of anger. As our alien, Meep, experienced new encounters on his journey on earth for the first time, he would model ways to self regulate his emotions. Children learned the technique of Stop – take a deep breath, Think and Talk – express how you feel. That was back in the days of cd-roms! I bet that UI kid doesn’t know what a cd-rom is!